Vriksh Labs
Four focused product experiments. Each entry states the question, what runs today and what remains unfinished.
The question
Can a compact decision game combine replayable systems with culturally grounded art and six-language localization?
Current implementation
- Playable decision-card loop
- Six localized languages
- Automated playthrough and state tests
Technology
Flutter · Dart · CustomPainter · Localization · Local persistence
Unbuilt
- Public release
- Expanded card catalogue
- Audio and visual effects
Checked September 2026
The question
Can deliberate-practice sessions make memorized-deck recall faster and easier to sustain?
Current implementation
- Deck-based training sessions
- Profiles and social authentication
- Free, supporter and ad-free purchase models
Technology
Flutter · Appwrite · Forui · Store billing · Localization
Unbuilt
- Public-domain launch
- Native-store release verification
Checked September 2026
The question
Can a digital mystery game protect its solution while preserving the tactile pleasure of a printed case desk?
Current implementation
- Twenty-five authored Mumbai puzzles
- Server-side scoring and solution boundaries
- Editorial and content-validation tooling
Technology
Nuxt · Nitro · Appwrite · Playwright · Structured content
Unbuilt
- Restore healthy public deployment
- Complete independent release acceptance
Checked September 2026 · Public reference
The question
Can several distinct game titles share identity, progression, entitlements and live infrastructure while retaining their individual character?
Current implementation
- Public Nuxt application
- Account and gameplay foundations
- Realtime service, API and shared SDK
Technology
Nuxt · Vue · Appwrite · WebSockets · OpenTelemetry · Playwright
Unbuilt
- Complete instrumented title slices
- Production commerce and entitlements
- Expanded realtime modes
Checked September 2026 · Public reference